Duo-Wei Yang
Georgia Institute of Technology
My master's project, which took around one and a half years, combines craft, technology, and artistic tendencies to create a delightful "Magical Umbrella." This project combines wearables and technology in order to create a social and magical space where multiple users can have a shared experience.
In the summer of 2020, I interned for the City of Milton (GA) as a UI/UX designer and did some graphic design work. Milton is working on a "walking school bus" app, which is designed to coordinate and organize groups of students to walk to school instead of carpooling or taking a bus. I redesigned the app's concept and made a prototype that was shown to parents.
In Fall 2019, I took my first Project Studio class in Digital Media (MS) at Georgia Tech. In this course, I focused on a specific material I was interested in (epoxy resin) and created a digital project that magnified or concentrated on its traits. In this project, I combined resin components I created with a modified kaleidoscope with Arduino components. It was a fun but rather sticky (literally) project.
My first course at Malmo University as an exchange student was "Playful Interaction". We were all asked to each pitch an idea for a toy, game, or playful device as a main small group project. Much to my surprise, my pitch, "interactive infinity room", was picked as one of them. I was inspired by Yayoi Kusama's infinity rooms ever since I saw her exhibit at the High Museum in Atlanta and was definitely interested in making one myself. I'm glad that it worked out so soon since I saw Kusama's rooms. My teammates and I worked for roughly six weeks and we came up with our prototype — Prism.
This is probably one of my favorite projects so far. I took Donald Trump's original tweets and reinterpreted them in a fanfiction-like manner. So his tweets became riddled with spelling and grammatical mistakes and was even more dramatic than usual at times.
For my first project in Intro to Computational Media (LMC 2700), we had to use assembly to make a drawing. The goal was to create something aesthetically complex that was also efficient. For instance, the same picture created in 256 bytes instead of 320 bytes would be better. I decided to create Danbo from the manga Yotsubato dressed as Harry Potter.
During the summer of 2018, I worked at Telexistence, a startup in Tokyo that's trying to create a human-like robot that can move the same way the user is, even if they're miles apart. I was asked to design and create an interface that could easily shut down and restart certain parts of the robot without using the terminal.
My final project in Intro to Computational Media was a Batari basic game, which is an Atari 2600 game. You move the sprite to the coin as quickly as possible in a limited amount of time.
A navigation app designed to incentivize people to go other ways than the shortest route. Designed for the Georgia Tech/University of Tokyo Smart City collaboration studio. This was a prototype created in Adobe XD.
From May to December 2021, I was a UX design intern for State Farm. Due to some restrictions, the work I did cannot be posted openly. However, I can share the password if requested.
During the Fall of 2020, Several Georgia Tech students and I created a 3D platform Unity game called "Uproot." In this game, you played as a little plant that would evolve throughout the course of several levels and eventually fight the boss, the Mother Tree of the forest.
My second course at Malmo University as an exchange student was Service Design. Our group was tasked to create some tool or service that would build trust between medical professionals in Skåne, the most southern province in Sweden. It was quite a difficult task as a lack of trust is a pretty intangible issue to tackle. We found that increasing the amount of information when nurses spoke to doctors appeared to be the best solution.
My final project in CS 2261 was to create a GBA game in C from scratch. My game was "Cart Surfer", a mini-game from Club Penguin, a beloved online multiplayer game from my childhood. This game required a lot of art and animation, which was extremely tough to create considering the limitations we had, but I'm pleased with the results.
For one of my homework assignments in CS 2261, we were assigned to recreate Space Invaders as a GBA game. The trickiest part was probably making the enemies constantly go forward at the same pace and direction. Changing the animation state was also another challenge.
Another project in Intro to Computational Media was making a procedural drawing program in Processing. Examples include drawing clouds on the screen with an airplane cursor or drawing the sand on a virtual beach with your cursor and pressing a key to make the ocean erase your work. I decided to draw cells and make them float around the screen and allow the user to create pathogens to destroy them.
For an in-class lab, we had to remake the original game of pong into something a bit more unique or different. I decided to make the opposite paddle of random size randomly generate on the screen each playthrough. If the ball hits the opposite wall, the score increases. If it hits the opposite paddle, the score will decrease.
This is an app prototype I helped design when I attended the 3rd Mediashift Hackathon held in the University of Georgia. We had to come up with an idea in less than two days, create it, and present it. The goal of this idea was to help individual journalists be able to see where their work is used across the world and making sure they receive proper attribution and or credit for it.