Duo-Wei Yang
UI/UX Designer in Atlanta
The Magical Umbrella
My master's project, which took around one and a half years, combines craft, technology, and artistic tendencies to create a delightful "Magical Umbrella." This project combines wearables and technology in order to create a social and magical space where multiple users can have a shared experience.
In the summer of 2020, I interned for the City of Milton (GA) as a UI/UX designer and did some graphic design work. Milton is working on a "walking school bus" app, which is designed to coordinate and organize groups of students to walk to school instead of carpooling or taking a bus. I redesigned the app's concept and made a prototype that was shown to parents.
My second course at Malmo University as an exchange student was Service Design. Our group was tasked to create some tool or service that would build trust between medical professionals in Skåne, the most southern province in Sweden. It was quite a difficult task as a lack of trust is a pretty intangible issue to tackle. We found that increasing the amount of information when nurses spoke to doctors appeared to be the best solution.
During the summer of 2018, I worked at Telexistence, a startup in Tokyo that's trying to create a human-like robot that can move the same way the user is, even if they're miles apart. I was asked to design and create an interface that could easily shut down and restart certain parts of the robot without using the terminal.
A navigation app designed to incentivize people to go other ways than the shortest route. Designed for the Georgia Tech/University of Tokyo Smart City collaboration studio. This was a prototype created in Adobe XD.
In Fall 2019, I took my first Project Studio class in Digital Media (MS) at Georgia Tech. In this course, I focused on a specific material I was interested in (epoxy resin) and created a digital project that magnified or concentrated on its traits. In this project, I combined resin components I created with a modified kaleidoscope with Arduino components. It was a fun but rather sticky (literally) project.
My first course at Malmo University as an exchange student was "Playful Interaction". We were all asked to each pitch an idea for a toy, game, or playful device as a main small group project. Much to my surprise, my pitch, "interactive infinity room", was picked as one of them. I was inspired by Yayoi Kusama's infinity rooms ever since I saw her exhibit at the High Museum in Atlanta and was definitely interested in making one myself. I'm glad that it worked out so soon since I saw Kusama's rooms. My teammates and I worked for roughly six weeks and we came up with our prototype — Prism.
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This is an app prototype I helped design when I attended the 3rd Mediashift Hackathon held in the University of Georgia. We had to come up with an idea in less than two days, create it, and present it. The goal of this idea was to help individual journalists be able to see where their work is used across the world and making sure they receive proper attribution and or credit for it.










